![]() This brings us to my proposed therapy for those lonely Munchkins who are longing for a meaningful, combat-centered gaming relationship: Traditional Wargaming, and lots of it! At this point, you are probably thinking, "The dude already plays Warhammer 40K, but it doesn't seem to have helped any." This is because games like WH40K simply don't supply the quantity of simulationist minutia that a serious Munchkin needs. Now, you may disagree with this conclusion, but the fact is that yelling "Boo-yah! Eat Natural Twenty, Sucka!" is not nearly as satisfying when shouted at a defenseless CRT device. However, said conventional wisdom overlooks a core facet of the Munchkin's personality: an inherent need for social interaction and a connection with his/her fellow gamers. Now, given the conventional wisdom circulating in the post-WoD role-playing community, one would think that these Munchkins would be much better served by playing Spacecraft, Doom, or Quake. The Munchkin "Lives by the Dice, and Dies by the Dice." The Munchkin is more concerned with tactical expertise than "artsy-fartsy" narrative-centered role-playing.Ĥ. The Munchkin neglects character development in favor of chart and number crunching to enhance his character's combat abilities.ģ. The Munchkin prefers combat to all other forms of problem-solving.Ģ. ![]() ![]() I would like to begin this review with a short summary of the charges against the Power Gamer, aka "Munchkin," and propose an experimental course of therapy.ġ.
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